Togelius
Better playing through algorithms
Monday, February 20, 2012
Playing with games
›
Let's talk about digital games (computer games), their relation to play, their relation to you and to artificial intelligence. One way t...
Thursday, July 14, 2011
Help us test new strategy game ideas
›
We have two new playtests/surveys going on, this time about strategy games. Those of us working on AI in the Center for Computer Games Rese...
Tuesday, July 12, 2011
On the Game AI versus traditional AI debate
›
Luke Dicken wrote a very nice blog post the other day on the differences between how AI is viewed in academia (and among students) and in th...
3 comments:
Saturday, July 09, 2011
New Infinite TD playtest
›
Elvis has now done significant additional development on his Infinite Tower Defense game. Please help us by playing the game and answering
Sunday, May 01, 2011
Infinite Tower Defence: please help us playtest the prototype
›
My student Elvis Alistar has developed a first version of his "Infinite Tower Defence" game, which aims to continuously creating p...
Thursday, March 03, 2011
Second CfP for CIG 2011. Yes, the deadline has been extended!
›
Second call for papers -- deadline extended! Call for tutorial proposals 2011 IEEE Conference on Computational Intelligence and Games COEX, ...
Tuesday, January 25, 2011
CIG 2011
›
The 2011 IEEE Conference on Computational Intelligence and Games will run in Seoul, Korea, August 31-September 3. This conference builds on...
Monday, January 24, 2011
Super Mario data collection - play a game and contribute to science!
›
Don't ask what Super Mario can do for you. Ask what he can do for us. And what you can do for science. We're running two separate da...
1 comment:
Saturday, January 22, 2011
2011 Workshop on Procedural Content Generation (PCGames)
›
We're organizing the PCG workshop this year again (well, actually Gillian is doing most of the organizing), following the success of l...
Wednesday, June 09, 2010
CfP: TCIAIG Special Issue on Procedural Content Generation
›
Call for Papers: Special Issue on Procedural Content Generation IEEE Transactions of Computational Intelligence and AI in Games Special issu...
‹
›
Home
View web version