Togelius

Better playing through algorithms

Wednesday, October 22, 2014

New York, New York

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In January, I will move to New York City and take up a position as Associate Professor at New York University (to be more specific in the De...
Friday, October 10, 2014

Why academics and game industry don't collaborate on AI, and how we could improve the situation

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In academia, there is a research community focused on artificial intelligence (and computational intelligence, which is mostly the same thi...
2 comments:
Friday, July 25, 2014

A Panorama of Artificial and Computational Intelligence in Games

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Georgios Yannakakis and I are proud to present our new survey paper called "A Panorama of Artificial and Computational Intelligence in ...
Wednesday, July 23, 2014

MCTS for arcade games

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This blog post contains entertaining videos of an AI agent playing Super Mario Bros, making a series of interesting mistakes but ultimately ...
Saturday, May 17, 2014

I am a game interface conservative

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On occasion of Microsoft de-bundling the Kinect with Xbox One, here's my conservative stance on game interfaces. The following are some ...
3 comments:
Tuesday, April 22, 2014

Metablogging my research

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When I started this blog in 2006, it was with the intention that I should write short blog posts explaining my own research in a more access...
Thursday, February 06, 2014

The Curse of Increasing Marginal Work Utility, or Why I Work So Much

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Academics constantly complain about being overworked, yet they also praise their freedom to decide how and when to work as one of the great ...
5 comments:
Tuesday, December 17, 2013

Against "selective" conferences

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Computer science differs from most other academic fields in that conference papers are counted as real, citable publications. While journals...
Thursday, July 18, 2013

On best paper award selection through reviewer nomination followed by attendee vote

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At the IEEE Conference on Computational Intelligence on Games, we decide on our annual best paper award through reviewer nomination followed...
Thursday, January 10, 2013

CfP: PCG workshop 2013

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Call for Papers The fourth workshop on Procedural Content Generation in Games (PCG 2013) Organized in conjunction with the International Con...
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Julian Togelius
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