Togelius

Better playing through algorithms

Tuesday, May 04, 2021

Rethinking large conferences

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As the end of the pandemic draws near, one of the many things I am excited about is to be able to go to physical conferences again. A year o...
1 comment:
Sunday, January 24, 2021

Copernican revolutions of the mind

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When Copernicus explained how the earth revolves around the sun rather than the other way around, he figuratively dethroned humanity. Earth,...
3 comments:
Friday, October 30, 2020

How many AGIs can dance on the head of a pin?

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It is a common trope that we might one day develop artificial intelligence that is so smart that it starts improving itself. The AI thus bec...
Monday, August 03, 2020

A very short history of some times we solved AI

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1956: Logic Theorist . Arguably, pure mathematics is the crowning achievement of human thought. Now we have a machine that can prove new mat...
1 comment:
Saturday, July 21, 2018

CEC vs GECCO

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I've been to both the IEEE Congress on Evolutionary Computation (CEC) and IEEE Genetic and Evolutionary Computation Conference (GECCO) m...
Sunday, May 27, 2018

Empiricism and the limits of gradient descent

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This post is actually about artificial intelligence, and argues a position that many AI researchers will disagree with. Specifically, it arg...
7 comments:
Saturday, October 28, 2017

IEEE Transactions on Games, your new favorite journal for games research

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At the start of 2018, I will officially become the Editor-in-Chief of the IEEE Transactions on Games (ToG). What is this, a new journal? Not...
Sunday, July 23, 2017

Some advice for journalists writing about artificial intelligence

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Dear Journalists, I'd like to offer some advice on how to write better and more truthfully when you write articles about artificial in...
22 comments:
Friday, November 04, 2016

How Darwin plays StarCraft

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StarCraft is perhaps the single hardest game for computers to play well. At least if you only count games that people care about; you could...
Tuesday, November 01, 2016

Overcoming the limits of pre-AI designs

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In a VentureBeat article I argue that most fundamental game designs were made at a point in time were many AI algorithms were not invented,...
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Julian Togelius
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