Tuesday, January 25, 2011

CIG 2011

The 2011 IEEE Conference on Computational Intelligence and Games will run in Seoul, Korea, August 31-September 3.

This conference builds on the massive success of last year's conference, and we hope even to surpass the quantity and quality of that conference. So if you're at all interested in CI and/or AI in games, you need to be there.

Submission deadline March 15.

Monday, January 24, 2011

Super Mario data collection - play a game and contribute to science!

Don't ask what Super Mario can do for you. Ask what he can do for us. And what you can do for science.

We're running two separate data collection experiments using the Infinite Mario codebase. Both are connected with modelling player preferences and procedurally generating game levels.

If you have a few minutes to spare, please head over to this page and play a few short levels of Super Mario Bros and answer some simple questions. You will contribute to science and (hopefully) have fun at the same time.

Saturday, January 22, 2011

2011 Workshop on Procedural Content Generation (PCGames)

We're organizing the PCG workshop this year again (well, actually Gillian is doing most of the organizing), following the success of last year's workshop. Yes, it's co-located with FDG this year again. Which means it's in France at the end of June. Probably best to stay far away from it then, unless you're one of those people that like sunshine, good food, good wine and/or good scientific discussions then.

So, if you have any interest in procedural content generation, see you in France in June!