Sanjeev Chandran recently told me about this Game AI event, part of an international science festival in Pune, Bangalore and Hyderabad (India). One of the competitions that forms part of the event concerns automatic content creation, and I was told it is inspired by my work. Cool!
Sanjeev chose the classic Lunar Lander game as the domain. In the automatic content creation competition, participants are expected to come up with ways of automatically designing the lunar surface as well as setting parameters such as gravity in order to make the game more fun for human players.
I think that with a game as simple as Lunar Lander, there is lots of scope for focusing the development effort on the AI/CI algorithms rather than petty technical questions. The rules for the competition are quite loose, as is the objective and scoring. This could be a problem, but could also mean that we see some really creative submissions.
In any case, it will be very interesting to see what comes out of this!